AntiVPN

Minecraft AntiVPN that decides before the join

Ban evaders, alt farms and bot fleets all arrive through VPNs, proxies and rented datacenter IPs. Arvoris classifies every connecting IP in real time, at the edge — with zero added join latency.

Why VPNs are your moderation problem

Almost every headache a Minecraft moderator deals with rides an anonymized connection: the banned player who rejoins thirty seconds later, the alt accounts farming your economy, the griefing crew cycling through residential proxies, and the bot attacks launched from cheap datacenter ranges. IP bans are useless against someone who can change IPs faster than you can click. The fix is classifying the kind of IP, not chasing individual ones.

How Arvoris AntiVPN works

Bundled into every plan

AntiVPN isn't an upsell — every Arvoris network includes monthly query volume: 1,000 on Free, 75,000 on Budget, 250,000 on Essential, 500,000 on Value and 1,000,000 on Enterprise. Need more? Top-ups are a flat $10 per 1,000,000 queries in the panel — no tiers, no calls. Full plan comparison here.

AntiVPN vs. antivpn plugins

Server-side AntiVPN plugins have two structural problems: they act after the connection has consumed a slot on your hardware, and they depend on synchronous lookups to external APIs that add latency to every join and fall over during exactly the bot floods they should protect you from. Because Arvoris classifies at the edge — on the same infrastructure running your DDoS mitigation — enforcement happens before your server ever sees the connection, at any scale an attack can throw at it.

AntiVPN questions

Does AntiVPN slow down player joins?+

No. Detection is non-blocking: the lookup runs alongside the join instead of holding it hostage, and results are cached at the edge. A plugin doing a synchronous HTTP lookup to a third-party API adds 100–500 ms to every join; Arvoris adds none.

What happens when a VPN is detected?+

Your choice, per network: flag (log it and let them in), challenge (route them through CryoLimbo verification before they touch your backend), or block (with a configurable disconnect message).

How many queries do I need?+

One query per unique IP, cached — not one per join. A 100-player community server typically uses a few thousand queries a month. Free includes 1,000, Budget 75,000, Essential 250,000, Value 500,000, and top-ups are $10 per 1,000,000 if you need more.

Will it false-flag players on mobile networks?+

Mobile carrier ranges are classified as residential, not datacenter, so ordinary players on phone hotspots pass. The risky gray zone — residential proxy services — is exactly what the detection data is built to catch.

Can I use Arvoris AntiVPN without the DDoS protection?+

AntiVPN ships as part of every Arvoris network, including the free tier — so the honest answer is: create a free network and you have both. There's no separate API product today; if you need raw API access at volume, talk to us about Enterprise.

Create a free network and AntiVPN is live on your server in five minutes — 1,000 queries a month included, no card.

Your next attack is already scheduled.
Be behind the edge when it lands.

We take care of security so you can branch out. Free plan, no card, one DNS record — if it doesn't hold, you lost five minutes.