Vietnam

Low-latency DDoS protection for Vietnam's Minecraft scene

No Arvoris PoP in Vietnam — and it barely matters. Players on Viettel, VNPT or FPT enter Cloudflare's anycast edge in **Hanoi or Ho Chi Minh City** and reach our Singapore (SIN) PoP over a private backbone at a typical **35–60 ms**. Attacks stop in Singapore; your server sees only clean, verified players.

The short answer

Vietnam's Minecraft scene is growing fast, and growing servers attract attacks. Arvoris protects Vietnamese networks by combining a local anycast entry with regional Layer-7 filtering: your players connect to Cloudflare's edge inside Vietnam, and Cryo — our hostname-aware Minecraft mitigation engine — filters everything at the Singapore PoP, 35–60 ms away. Volumetric floods are absorbed by 500+ Tbps of edge capacity before they cross a single border; the largest attack mitigated to date measured 7.15 Tbps.

Vietnam at a glance

Nearest PoPSingapore (SIN)
Typical latency from Vietnam35–60 ms
Anycast entry pointHanoi / Ho Chi Minh City (local Cloudflare cities)
Plans from$0 — compare plans

Why no local PoP doesn't mean bad latency

The dangerous part of an international connection isn't distance — it's the open internet. Peak-hour congestion on public transit routes out of Vietnam is what turns a decent ping into rubber-banding. Arvoris sidesteps it: a player in Da Nang on Viettel, VNPT or FPT hands off to Cloudflare at the nearest of 330+ anycast cities, and from there the traffic rides a managed private backbone to SIN. Same destination, dramatically more predictable path — and every packet is inspected before your backend sees it.

What filtering at SIN includes

From zero to protected

Register free, create a network, set your backend (for example `192.0.2.44:25565`), verify your domain and add one DNS record. Running Velocity in front of your servers? Enable PROXY protocol with the Velocity guide. The free tier is a real production tier for up to 15 players — start there, upgrade when your community outgrows it. Our full network map is on the locations page.

Common questions

What ping do Vietnamese players get through Arvoris?+

Typically 35–60 ms. Cloudflare has anycast presence in Hanoi and Ho Chi Minh City, so the first hop stays inside Vietnam for players on Viettel, VNPT and FPT. The short leg to the Singapore PoP rides Cloudflare's private backbone, which keeps the connection stable during peak evening hours.

Is 35–60 ms good enough for PvP servers?+

Yes. That range is comfortable for competitive play — most players won't distinguish it from a regional unprotected connection, and the jitter is typically lower because the international leg avoids public transit congestion.

Does Arvoris work with Vietnamese hosting providers?+

Yes. Any backend with an IP and port works — a server in Vietnam, Singapore or anywhere else. You keep your host; Arvoris sits in front via a single CNAME or SRV record. Setup takes about five minutes and needs no plugin.

How much does protection cost for a small Vietnamese server?+

It can cost nothing: the Free plan supports 15 players with the complete mitigation pipeline, real player IPs and 1,000 AntiVPN queries. Paid plans are $10/mo (Budget, 60 players), $25/mo (Essential, 150 players) and $40/mo (Value, 500 players).

Can it stop bot floods that speak real Minecraft protocol?+

That's exactly what Cryo is built for. It parses Minecraft protocol at the PoP, and CryoLimbo pushes suspicious connections through a limbo-world gauntlet with captcha and behavioral checks. Arvoris' largest mitigated Layer-7 attack involved 50 million connections.

A growing scene deserves infrastructure that doesn't treat Southeast Asia as an afterthought. With SIN and Tokyo PoPs plus in-country anycast entry, Vietnamese servers get the same pipeline as everyone else — at 35–60 ms.

Related reading

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