Quick facts for Mexican servers
| Nearest PoP | Miami (MIA) |
| Typical latency from Mexico | 35–65 ms |
| Anycast entry point | Mexico City / Guadalajara / Querétaro (local Cloudflare cities) |
| Plans from | $0 — pricing |
How a Mexican player's connection works
A player in CDMX on Telmex connects to your domain and lands on Cloudflare Spectrum's anycast edge a few milliseconds away — Cloudflare operates in Mexico City, Guadalajara and Querétaro among 330+ cities. From that local entry, the connection travels Cloudflare's private backbone to our Miami PoP, where Cryo — a hostname-aware, Minecraft-protocol Layer-7 engine — inspects it. Only verified, clean traffic continues to your backend. Attackers can flood all they want; 500+ Tbps of anycast capacity absorbed a 7.15 Tbps attack without customers noticing.
Why MIA is the LatAm workhorse
Mexican servers rarely serve only Mexico. The Spanish-speaking Minecraft scene plays across borders constantly — Mexican networks fill with players from Colombia, Argentina, Chile and beyond. Miami is where Latin American internet routes converge, so one MIA-anchored network gives your whole player base a consistent path: geo-steering sends each player to their nearest PoP automatically, and for virtually all of LatAm that's Miami. On the Value plan ($40/mo) you can even load-balance across up to 10 backends behind it.
Protection that fits the scene
- Bot floods and join spam — filtered at the protocol level by Cryo, with CryoLimbo's captcha-and-behavior verification gauntlet for suspicious joins.
- Ban evaders on VPNs — AntiVPN classifies VPN, proxy and datacenter IPs in real time; flag, challenge or block per your policy.
- Compromised accounts — Essential and up kick accounts flagged as stolen or credential-leaked, with a 2,000-name whitelist (details).
- Real IPs everywhere — PROXY protocol on all plans, including Free, so your ban lists and plugins see true player addresses.
Five minutes to protected
Sign up free, add your backend (for example `203.0.113.88:25565`), verify your domain and create one CNAME or SRV record. No plugin, no migration, no card for the free plan. If your host runs Pterodactyl, the Pterodactyl walkthrough covers finding your node address and port. All seven PoPs are listed on the locations page.
Common questions
What ping do players in Mexico get through Arvoris?+
Typically 35–65 ms to the Miami PoP. Cloudflare has anycast presence in Mexico City, Guadalajara and Querétaro, so players on Telmex, Totalplay or Megacable hand off in-country and the Miami leg travels Cloudflare's managed backbone, keeping jitter low.
Why Miami and not a PoP inside Mexico?+
Miami is Latin America's traffic crossroads — most international routes from Mexico, Central America and the Caribbean converge there anyway. Combined with local anycast entry, MIA delivers 35–65 ms to Mexican players while also serving Colombian, Peruvian and other LatAm players on the same network, which matters for the heavily cross-border LatAm scene.
Does Arvoris work for cross-LatAm communities?+
Very well. Geo-steering routes every player to their nearest PoP automatically, and for most of Latin America that's Miami — so a Mexican server with Colombian, Chilean or Argentine players gives everyone one consistent, filtered path instead of a patchwork of public routes.
How much does it cost to protect a Mexican server?+
From $0. The Free plan covers 15 players with the full mitigation pipeline and real player IPs. Budget is $10/mo (60 players), Essential $25/mo (150 players, full verification gauntlet, stolen-account detection), Value $40/mo (500 players, multi-backend geo load balancing).
Do I have to change hosts or install a plugin?+
Neither. Keep your current host — in Mexico, the US or anywhere else — and point one DNS record (CNAME or SRV) at your Arvoris endpoint. Setup takes about five minutes, and PROXY protocol delivers real player IPs to your backend on every plan.
One of the world's biggest Minecraft communities shouldn't depend on whatever route the public internet picks tonight. Local entry, a managed backbone and Minecraft-aware filtering at MIA — from $0.